﻿using System;
using UnityEngine;

namespace UnityStandardAssets.ImageEffects
{
	// Token: 0x020005F4 RID: 1524
	[AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
	[ExecuteInEditMode]
	public class SepiaTone : ImageEffectBase
	{
		// Token: 0x06001DF4 RID: 7668 RVA: 0x00012EF9 File Offset: 0x000110F9
		public void OnRenderImage(RenderTexture source, RenderTexture destination)
		{
			Graphics.Blit(source, destination, base.material);
		}
	}
}
